X-COM: Apocalypse (1997): The Series’ Most Divisive Chapter
Narrowing the Scope to a Single City MicroProse released X-COM: Apocalypse in 1997 as the third installment in the original […]
Narrowing the Scope to a Single City MicroProse released X-COM: Apocalypse in 1997 as the third installment in the original […]
More Than a Typical Expansion Pack Sir-Tech released Jagged Alliance: Deadly Games in 1996 as a standalone expansion to the
Gary Grigsby and Keith Brors Build a Granular Wargame Steel Panthers, designed by Gary Grigsby and Keith Brors and released
Panzer General’s Formula, Reimagined SSI built Fantasy General in 1996 on the hex-based combat engine that powered its popular Panzer
Refining a Surprise Hit The original Warlords was a surprise commercial success for the small Australian studio Strategic Studies Group,
The Game That Started the Gold Box Line Pool of Radiance, released by SSI in 1988, was the first video
Bringing Gold Box to a New World By 1990, SSI’s Gold Box engine had already proven itself in the Forgotten
A Different Corner of the D&D Map Published by Capstone and SSI in 1994, Al-Qadim: The Genie’s Curse set itself
An Unusual Choice for a Licensed AD&D Game Most of SSI’s AD&D catalog in the early ’90s was built around
Ask anyone who set up games on DOS in the early 1990s about “memory management” and you’ll probably get a
Leaving Barovia Behind DreamForge Intertainment followed up Ravenloft: Strahd’s Possession with Stone Prophet in 1995, and the boldest decision the
How IBM’s CGA, EGA, and VGA cards evolved from 4 colors to 262,000 — plus the Tandy/PCjr trick and composite color hack developers used to beat them.